GAMEPLAY DEVELOPER

Looking for experience

I am Arne Olemans, I always dreamed of world domination, but my mother refused to fund those dreams. So I became a curious and driven individual with a lifelong passion for exploring technology and the world around me. From a young age, I've been fascinated by software and technology, starting with my early days of tinkering with Nintendo games and the family desktop PC. This curiosity has fueled my journey into understanding and creating within the software developent space with a special intrest in gameplay programming and game engine development!


Cinque Terre
Internship
Feb 2025 - June 2025
Czech/Prague
GoldKnights
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Used Skills
  • Unreal Engine 4/5
  • C++
  • Widgets/UI
  • Materials
  • Team work
  • On-site
  • Remote
  • TortoiseSVN
  • Rider
  • Visual Studio




Solo Project
Sep 2025 - Present
Multiplayer
Third-Person-Shooter
ThreeForSimple - self-taught learning project
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Learned Skills
  • Unreal-Engine 5.6
  • GAS
  • C++
  • Networking/Replication
  • Listen & Dedicated
    server support
  • Hash table
    Inventory System
  • AnimEvents
  • Interfaces
  • Components
  • Rider
Cinque Terre
Solo Project
Oct 2024 - Jan 2025
Custom game engine
ReVengine - 1993 Doom engine inspired
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Used Skills
  • C++
  • DirectX11
  • Component based
  • Multi SDL/SDL2
  • PhysX collision system
  • ImGui
  • SoLoud
  • Stb
  • Glm
  • Github
  • Visual Studio
Cinque Terre
Solo Project
Jan 2024 - June 2024
Custom game engine
KnipTang-Engine
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Used Skills
  • C++
  • SDL
  • Self-made AABB
    collision system
  • SteamWorks
  • GLM
  • XInput
  • SDL_Mixer
  • ImGui
  • Github
  • Visual Studio
Team Project
Jan 2024 - June 2024
Party Co-Op
form matcher
Form Frenzy - Programmer & Game Designer
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Used Skills
  • C#
  • Unity
  • Perforce
  • Visual Studio
Cinque Terre
Solo Project
Sep 2023 - Dec 2023
Genetic algorithm
with Neural Network
Perfectly plays Flappy Bird
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Used Skills
  • C#
  • Unity
  • Github
  • Visual Studio

Contact Me!